Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.

Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur’s Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Paladin build in BG3. The Oath of Devotion Paladin is still the best Paladin build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Oath of Devotion Paladin guide to learn the best Paladin build tips, what makes the Oath of Devotion such a powerful subclass for the Paladin, and other information that will help you min-max your Paladin character. This Paladin build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Paladin, including both potions and elixirs, in the Equipment section.

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

However, players who don’t mind getting a little more advanced should go with Protection and prepare their shield. Remember to toggle the reaction and take it when surrounded by enemies in close combat.

Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action

Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster’s person.

Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.

Some other races may offer more HP or Strength, which can be beneficial for a melee support role like the Oath of Devotion Paladin, but this single ability will unlock many more doors – figuratively and literally.

Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.

Here’s a list of all the Enchantment Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.

Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren’t affected by Difficult Terrain, can’t be Restrained or Paralysed, and gain Resistance to Poison damage.

Oath of Devotion Paladins can choose from four Fighting Styles at Level 2: Defence, Duelling, Great Weapon Fighting, or Protection . The Defence bonus is the most widely applicable with a simple +1 to AC when wearing any Armor. The Protection Fighting Style offers a new Reaction that imposes a Disadvantage on enemy rolls nearby, but requires the Paladin to have a Shield equipped.

Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.

Here’s a list of all the Level 1 Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.

Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can’t be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good